GameDevDungeon
My entry for BLACKTHORNPROD GameJam #1.
More a prototype than a final game, but I learned so much in a week! :)) My goal was to reproduce features found in Hollow Knight.
I just wish I had planned the whole week better... no time for sound effects or music.
Made with Unity (Use of external packages: TextMesh Pro and Pro Grids).
Graphics: Procreate (iPad pro) and Affinity Designer
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There seem to be a memory related issue with the WebGL version. Use the executables instead.
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Frederic Filosa |
Genre | Platformer |
Made with | Unity |
Comments
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Played it through, it was good. That hammer got me 5 time before i could get past it.
Thank your for playing! Haha... yes the hammer should have been after a longer "tutorial" zone that make use of the dash (or "dash + move + dash again"). But... as always, I tried to do too much stuff and didn't have time to make real content at the end of the jam. Next time I make something smaller but way more polished. Thanks for your patience :)
I didn't find any game of yours to play/rate but if you make one, please tell me and I'll give some feedback too. :)
Really impressive! Lots of fun. Only problem is that the controls seam a bit wonky to me... Great job though!
Thanks for playing and your feedback! I'll work on the controls for the next one :)
Great Job! I really enjoyed the game, here are some thigs I liked, or could think be improved on:
-The enemy death animation is too slow and now clear enough, I kept thinking that it was still alive
-I love the player animations
-The walking sounds are broken
-I think you make the character auto double-jump
But overall, I loved it, keep it up!
Thanks for playing and the feedback. Much appreciated! :)
I also tried to play your entry "A-DEV-ENTURE", but I'm using a Mac and you only uploaded for Windows. Maybe for your next game... ;)
Thanks for trying to play my game! np for the feedback :D